Art and visual style of A7
Aurora 7 Art and Visual Style
The visual identity of Aurora 7 was designed with a single purpose: clarity under pressure.
From the outset, our goal was not to create a visually overwhelming experience, but rather a clear and immersive one. Every on-screen element is designed to facilitate decision-making in high-stakes situations, where recognizing shapes, movement, and space in a split second can make all the difference.
We focused on a realistic and grounded aesthetic, where lighting, materials, and scale combine to create tension. Interiors are designed to convey a sense of containment and control, reinforcing the vulnerability that defines each mission.
At this stage, we developed our first playable mission, which served as the foundation for defining the game's visual language. Through it, we were able to test how environments, objects, and atmosphere combine to enhance both gameplay and narrative.
This progress also allowed us to create a closed beta version of Aurora 7, which we are currently sharing with potential investors. It represents a significant milestone, not only as a playable experience but also as proof of the game's direction and potential.
However, development hasn't been straightforward. As a studio, we decided to pause production for a while to secure our own resources and strengthen the project's foundation.
Today, Aurora 7 has resumed active development.
We are currently updating the project with more modern technologies and tools, while also expanding its content: creating new missions, improving the visual quality, and continuing to refine the experience to align with our original vision.

